Reverge Studios Internship: Week 7 and 8

I'm combining these 2 weeks into one post, as a lot of the time really was spent in research and experimentation. Most of week 6 was spent creating the rest of the lip sync animations, and setting up new scripting and attenuations for callouts vs normal dialogue. Nothing crazy to figure out, but took a bit of time nonetheless. Week 7 is where I began shifting gears to ambience. For this project, we needed an environmental object to be emitting a sound across the entire level, and this was now my job. First I had to whitebox the environment. Then, I work on creating the environmental sound. I began with prepping all the sound effects, cleaning up the audio and mastering it to -14 dB as per standard, and editing the dialogue audio to better punch through SFX and be heard more from a distance. The rest of this week was spent designing the sound, and setting up its scripting and attenuations. 

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